Larch Visual Novel Maker

RPG system

RPG system basics: paint a map, place an NPC, walk around

Install the RPG system, paint your first map, place an NPC who talks, and press Playtest to walk around. No code needed.

RPG system basics: paint a map, place an NPC, walk around

The RPG system turns your story board into a world you can walk into. Paint maps, place characters and write events — no code needed.

Make an RPG of your own in Larch
Make an RPG of your own in Larch

Want to follow along? Press Start guided tour above. Larch opens an RPG practice project and walks you through the basics in about ten minutes. Later, press ? beside RPG System in the add-card menu to run it again.

After you press “Start guided tour”, this invitation appears first
After you press “Start guided tour”, this invitation appears first

1. Install it and add a map card

  1. Marketplace → Plugins → RPG System → Add to My Assets, then import it into your project.
  2. Double-click the board → Plugins → Map editor.
  3. Click the map card to open the full-screen map editor.
The cards the RPG system adds
The cards the RPG system adds

2. Paint the map

① Paint mode ② Playtest
① Paint mode ② Playtest
  • Terrain brushes: grass, dirt road, water… paint them on and the edges join up by themselves.
  • Tiles & objects: trees, houses, furniture — pick one, then paint it onto the map.
  • Tools on the left: brush, line, rectangle, fill, eraser, undo.

3. Use AI or a preset

On the Terrain tab, describe the place in a sentence and AI lays out the whole map (1 Pinecoin, free on Pro). Or pick a preset such as a green village, a forest lake or an ancient dungeon.

The Terrain tab: AI terrain and presets
The Terrain tab: AI terrain and presets

4. Mark where people can walk

Press the footprints, Walkability, on the left: green is walkable, red is blocked, blue walks behind, orange hurts.

Walkability shows at a glance where people can go
Walkability shows at a glance where people can go

5. Place an NPC who talks

  1. Switch to Events mode on the left.
  2. Double-click an empty cell and choose a character NPC.
  3. Pick a look, then press Add a step → Dialogue.
Event settings: look, trigger and movement
Event settings: look, trigger and movement

6. Playtest

Press Playtest in the top-right corner. Walk with the arrow keys or WASD, talk with Space or Enter, and open the menu with X.

Portraits and dialogue play right over the map
Portraits and dialogue play right over the map

What next