Larch Wiki: visual novel and RPG maker guides
Official Larch guides: the story board, characters and staging, assets, AI features, plugins, the RPG system, publishing and export — step by step, with screenshots.
Getting started
- Larch quick start: make your first game in 10 minutes
Create a project, write your first lines, add a choice and press Play. Follow along and you will have a playable game in ten minutes.
Story board
- The story board: cards, lines and chapters
The kinds of cards, three ways to add them, lines and quick playtests, chapters in one project, and version history.
- Choices, conditions and variables: a story that remembers
Use player input, variables and line conditions so the story remembers names and choices and leads to different endings.
Characters & staging
- Characters and dialogue staging: portraits, expressions, backgrounds and voice
Build characters and expressions in the Character studio, then add backgrounds, music, sound and voice on dialogue cards.
- Interface design: title screen, dialogue box and fonts
Set up the title screen, aspect ratio, dialogue box, fonts and CG gallery so your game has its own look.
Assets
- Assets: uploads, packs and image sizes
Project media, My assets and the marketplace explained; sharing your own packs; recommended sizes for backgrounds, portraits, buttons and dialogue boxes.
AI features
- AI creative tools: images, voice, translation and mini-games
Where Larch’s AI tools are, what they do and what they cost: images, expressions, background removal, voice, translation, script import and AI mini-games.
- AI story cards: characters that answer players live
Let characters answer players live with an AI dialogue card, or hand a whole episode to the AI director. How to set it up, end it well and keep it safe.
- Let an AI agent build with you (MCP / Skills)
Connect AI assistants such as Claude Code or Cursor to Larch and let them add cards, sort assets and check for broken links.
Plugins
- Plugins: install, use and manage
How to add a plugin to a project, use it on the board and remove it — and how to have AI build your own plugin and publish it.
- The inventory system: pick up, open the bag, change the story
Let players pick up items, open their bag, unlock a door with a key or win a friend with a gift — all with cards, no code.
RPG system
- RPG system basics: paint a map, place an NPC, walk around
Install the RPG system, paint your first map, place an NPC who talks, and press Playtest to walk around. No code needed.
- RPG: battles, quests, the database and multiplayer
Turn-based and action battles, quests, the map check, weather and lights, the RPG database, and multiplayer with friends.
Publish & export
- Publish, share and export
List your game on the Larch store, share a play link, invite friends to edit with you, or export to the web, Windows, Unity, Godot or Ren’Py.
FAQ
- FAQ: plans, Pinecoins, saving and copyright
What the Free plan includes, what Pro adds, how Pinecoins work, where your work is saved, and whether you can sell your games.
Comparisons
- Larch vs RPG Maker, Unity, Construct and GameMaker (2026): which game maker should you use?
Making a visual novel or an RPG? We compare Larch, RPG Maker, Unity, Construct, GameMaker, Godot and Ren’Py on price, coding, AI, real-time co-editing and publishing.